It’s familiar stuff, but it’s a system that works perfectly alongside Have A Nice Death’s other roguelike sensibilities.īut here’s where the similarities to the likes of Hades start to dissipate. That said, outside of what enemies show up, the areas do feel quite similar to each other, and it’s a shame that aesthetics and enemies aside, more wasn’t done to make each area feel unique.Īgain, similar to Hades, you can tailor each run to suit your requirements by picking a level that could potentially give you the reward you’re most after, like more health or the potential for new weapons, but the real treasure is finding a level that adds new passive bonus Curse Cards to Death’s inventory. Keeping with the game’s theme, each department has a morbid theme, such as Industrial Waste, with each biome’s enemies also themed to match. Speaking of completing Have A Nice Death runs, each journey through Death Incorporated is split into a visit to the company’s different departments, with each one split into five short, procedurally-generated levels followed by a boss battle. After plenty of runs, I found several load-outs that worked for me, usually opting for a spell that caused damage over time, like the poison cloud, and a side weapon that packed a punch, but a dozen hours in, I still found new weapons that I’d not previously come across that made going around again even more enticing. Rounding out Death’s arsenal is a selection of mana-using magic attacks that usually deal area damage to enemies, perfectly complimenting Have A Nice Death’s impressive bag of tricks. There’s a selection of scythes (which act as your basic weapon) for you to choose from, as well as plenty of side weapons, like a potent javelin attack and splash-damaging hammer which are tied to a cooldown metre. It’s even more satisfying when you take into consideration Have A Nice Death’s decent roster of weapons. Being so nimble means that Death can easily handle the relatively simple platforming sections of each map, as well as go head-to-head against Have A Nice Death’s creative bestiary with relative ease, give or take a couple of frustrating FPS drops that are most likely down to the Switches ageing hardware than any game-specific issues. Like in these other roguelikes, combat and movement are super slick, making for smooth dashing and formidable attacks that feel meaningful and satisfying to initiate. It was the first thing about Have A Nice Death that reminded me heavily of the likes of Dead Cells and Hades, but it wouldn’t be the last. Even after encountering the same bosses multiple times, it was refreshing to get plenty of new, witty remarks from Sorrow Brad and his fellow cohorts before I, at least tried, to beat them to a pulp. Each of Have A Nice Death’s kooky cast has plenty to say even after thirty or so runs (including completed circuits), I was still discovering new interactions between the likes of the aptly-named Pump Quinn and fleshy business coach Harriet, as I tried new ways of getting to the end of Have A Nice Death’s eight worlds. Queue Death’s adventure, which takes players through charmingly macabre departments in an effort to get Death the rest the tortured CEO is so desperate for.Īnd from the off, I was surprised by how great Have A Nice Death’s writing was, and I was even more surprised that the workplace shtick didn’t grow old over my 20 or so hours of playtime. Before he can get this well-earned rest, however, Death needs to regain control over his company and its departments, as each department head, known as the Sorrows, has started taking liberties down on Earth. Death himself, CEO of his very own business, Death Incorporated, wants a vacation. Have A Nice Death leans heavily into its workplace setting, delivering a vibrant, funny world worth clocking in for, even if its gameplay doesn’t always pack the same punch.īut boy, is Have A Nice Death’s backdrop a delightfully weird treat. If you’ve ever wondered if the Grim Reaper has a tonne of paperwork to fill in once he’s finished a hard day helping people shift off the mortal coil, there’s finally a game to help answer that question.
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